Thursday, 16 October 2014

HOTS: What The Actual F**K?

I seem to be able to play Heroes of the Storm. On night 2 of WoW patch 6.0.2 are you taking the actual piss? I have anglers dailies to do ffs!

Oh, didn't I tell you? That only took a few minutes to download. It's now ready to play!

Wednesday, 15 October 2014

Latest Paladin Patch Notes

Paladin (Updated)
 
Ability Pruning

See the Ability Pruning section above for discussion of why we’re pruning class abilities. For Paladins, the pruning focused on removing niche abilities, and trimming cooldowns.

  •     Avenging Wrath is no longer available to Protection Paladins.
  •     Divine Favor has been removed.
  •     Divine Plea has been removed. Mana costs for Paladins have been adjusted accordingly.
  •     Guardian of Ancient Kings is now only available to Protection Paladins.
  •     Hand of Salvation is now only available to Protection Paladins.
  •     Holy Light has been removed.
  •     Inquisition has been removed.
  •     Seal of Righteousness is no longer available to Holy Paladins.
  •     Seal of Truth is no longer available to Holy Paladins.
    

Ability Consolidation and Refinement

There were a few mergers of passive abilities, and some tweaks to a couple of abilities.

  •     Divine Light has been renamed Holy Light.
  •     Divine Protection now lasts 8 seconds (down from 10 seconds).
  •     Guardian of Ancient Kings now lasts 8 seconds (down from 12 seconds).
  •     Daybreak now heals all allies within 10 yards for 15% of Holy Shock's healing (instead of 75%, split between each ally).
  •     Grand Crusader now triggers from any avoidance, not just dodge and parry.
  •     Hand of Sacrifice is now off global-cooldown.
  •     Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Protection and Retribution Paladins.
               -  Judgments of the Bold has been removed.
  •     Redemption’s mana cost has been reduced by 95%.
  •     Selfless Healer no longer causes Bastion of Glory to apply to Flash of Light. For Holy Paladins, it now increases the healing of Flash of Light on others by 35% per stack (up from 20%). For Retribution and Protection Paladins, the effect on Flash of Light remains unchanged.
  •     Sword of Light now increases damage by 25% (down from 30%).
  •     The Art of War’s effects have been merged into baseline Exorcism.
    

Holy Changes

We made several changes for Holy, to go along with other larger system changes to compensate for the removal of Guardian of Ancient Kings from Holy, and merged its benefits into Divine Favor. In order to follow through on our change to merge all types of Haste %, we removed the Spell Haste % from Seal of Insight to a Holy-only passive, so that it didn't also increase Protection's baseline Haste by 10%. Our changes to healer mana and mobility also indirectly increased the value of Selfless Healer by a large amount, so we brought it back down to be even in power with the other talents on its row. We also raised the range of Denounce to be consistent with other spells. Lastly, we adjusted the critical strike chance of Holy Shock, to increase the value of Critical Strike for Holy Paladins.

  •     Avenging Wrath now also increases all of the Paladin’s healing by 20% for its duration.
  •     Beacon of Light now has a small Mana cost.
  •     Denounce's range has increased to 40 yards (up from 30 yards).
  •     Holy Shock now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).
  •     Infusion of Light now also passively increases Haste by 10%.
  •     Seal of Insight no longer increases spell Haste by 10%.
  •     Selfless Healer for Holy no longer causes Judgment to grant Holy Power. It also is only usable on Flash of Light, no longer on Holy Light or Holy Radiance.
  •     Tower of Radiance’s effects have been changed and merged into baseline Beacon of Light.
  •       - Tower of Radiance now causes Flash of Light and Holy Light on a Beacon of Light target to refund 40% of the spell’s Mana cost instead of generating 1 Holy Power.
        

Protection Changes

For Protection, we tweaked Eternal Flame in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, Shining Protector, in order to give defensive value to the new Multistrike stat. Holy Wrath’s damage and cooldown were also increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.

  •     Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).
  •     Bastion of Glory no longer affects the periodic healing of Eternal Flame. It still affects the direct healing portion of the ability.
  •     Sanctuary now reduces damage taken by 10% (down from 15), and no longer increases Armor.
  •     Guarded by the Light now increases Stamina by 15% (down from 25%), and increases block chance by 5% (down from 10%).
  •     Shield of the Righteous now reduces physical damage taken by 20% (down from 25%).
  •     Bastion of Glory now increases Word of Glory’s healing by 6% per stack (down from 10% per stack).
  •     Shining Protector is a new passive ability for Protection Paladins.
  •     Shining Protector: All heals you receive have a chance equal to your Multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.
  •     Holy Wrath’s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
  •     Sanctified Wrath for Protection Paladins has been redesigned.
  •     Sanctified Wrath (Protection) now increases the damage of Holy Wrath by 100% and causes it to generate 1 Holy Power.
        

Miscellaneous Changes

We made a few additional changes to Paladins. We revised the functionality of Hammer of the Righteous a bit, such that its performance is about the same, but its tooltip is much clearer. We also made Stay of Execution much more attractive to use as an emergency button. We also revised how Eternal Flame interacts with Holy Power, and allowed it to once again trigger Illuminated Healing. One big change for Retribution that isn't mentioned here is the removal of Inquisition (see Ability Pruning), which will have a notable effect on their rotation.

  • Eternal Flame’s periodic healing effect has been changed. Its duration now scales with Holy Power, instead of its healing. Its effect at 3 Holy Power remains unchanged.
  • Hammer of the Righteous now deals 50% Physical weapon damage (up from 15%) to the primary target, but the primary target is no longer hit with the Holy damage.
  • Illuminated Healing can once again be triggered by Eternal Flame.
  • Seals no longer cost any mana.
  • Stay of Execution (the Holy version of Execution Sentence) now deals its healing in a large burst at first, and then decreasing over time (reversed from before).

Friday, 10 October 2014

Tuesday, 7 October 2014

WoW - Legendary Grind Line on the Timeless Isle

Finally, after nights and nights of grinding those stupid spectral pandas on the Timeless Isle I have several of each type of Pi'iju (sic!) Brew.

I then flew MM over to the alliance fort in Krasarang to pick up the mercenary orders and realised I needed lots more bag space!

As it's approaching midnight I've decided it's probably not the best time to be dumping stuff out of my bags so I'll do that tomorrow and then head off and hopefully take out DW!

As a bonus I picked up all 50 of the epoch stones I needed for a quest and have many more timeless coins than I'll need. Yes, I only did a couple of days on the Timeless Isle when it first came out!

Really should farm more epix!

Wednesday, 1 October 2014

WoW - The Next Stage of the Legendary Questline - Celestial Blessings


Wednesday has finally come round and I got to go and grab my last Runestone. I dropped into Halls of Flesh Shaping first, just in-case the RNG was not in my favour, and it wasn't. ZERO runestones.

So next I went into Vale of Eternal Shadows and luckily dropped straight into the Sha of Pride and a quick one shot there (with a death for me!) and I had the Runestone and didn't need to abandon group!

So a quick trip back to Wrathion and picked up the quest for the Heart and into the Pinnacle of Storms. Unfortunately this group was right at the start so I had to do all 3 bosses! But do them I did!

Back to Wrathion and now I have to go talk to the dudes in the temples before doing the Red Crane Challenge.

So first off I went and picked up the Celestial Offering which gives you a nice buff even if it's in your bank. (unless you're a Hunter apparently!)

Then I went over to Jade Forest and spoke to Wrathion outside the temple who took me on a cutscene adventure to get to the dude inside.

Then I headed over to Kun Lai and Townlong to get the 'speaking to the dude' credit before heading to Krasarang Wilds for the Healer challenge.

This I sucked at and failed about 5 times before deciding it's bed time.

There are two things that should make it easier.

1. The Healer trial being in Krasurang allows you to pick up a full complement of buffs by using the Mercenary Contracts available from Proveditor Grantley or Ongrom Black Tooth for 10 Commendations which makes things a bit easier. Only downside is you have to fly halfway across the map to rebuff if you fail.*

2. You can also now use  Misty Pi'jiu Brew  Thick Pi'jiu Brew &  Bubbling Pi'jiu Brew from Timeless Isle in any of the trials as well for yet another boost.**

I'll also look up strats before trying again tomorrow.


* Cut and pasted from Wowhead comments
** also ripped off from Wowhead.

Tuesday, 30 September 2014

Heartstone - Easy Mode

I was listening to episode 46 of The Angry Chicken Podcast yesterday and Garrett and Dills were talking about how it is easier to gain ranks at the very end of the season compared to the start as you are not playing all the people that are racing back up to Legendary.

Well, last night was the last night of the current season so I jumped on my Paladin Undertaker deck to see how far I could get.

I spent a couple of hours on it starting at the top end of Rank 16 and made it to 4 star Rank 12 with barely any losses!!

That is the highest rank I have got to and the bonus stars took me to 3 star Rank 20!

I then played another few games and made Rank 18 before heading off to bed!

Saturday, 27 September 2014

WoW - Third Trip into LFR For the Runestones

Saturday night, and what better way to spend it that bashing your head against Galakras in LFR! Well, there are many better ways, but this is what I planned.

If I manage to get 2 Runestones off the first 3 bosses then I can go and kill Lei Shen again and not have to wait until next Wednesday.

I have never been on the tower team at Galakras before (tell a lie, I have once, when I was very drunk and therefore can't remember it very well) so was a little nervous. It turned out to be fine. To start with the leader wanted to go when we were only at 19 people. Err ... No!

Then we had a wipe because one of the NPCs died and the DPS was all over the place. On the second attempt we got him but there was no Runestone.

Then it was onto the big robot thing and this was an easy 1-shot for once, but no Runestone either.

This means I will need to get at least one Runestone before going for Lei Shen and it will have to be on Wednesday /sadface.

After the Juggernaut it was off to do the Shamans(sic) We had a wipe here too and then got them on the second attempt and I finally got a Runestone. Well. Still one more to get next week then.

Friday, 26 September 2014

WoW - Runestones Week 2 Day 2

After my wander around the Beta earlier I popped into Siege to see how many Runestones I could get tonight.

The adventure started well with Immerseus giving me a stone but then the Protectors and Norushen were tight arses. The run finished with a wipe on the Sha of Pride followed by a quick kill and another Runestone.

9/12 Runestones and 1 four boss raid wing to go this raid lock out

So I drop into Gates and they've already dropped the Shamans (sic) so it's a little wander through some trash and we're at General Naz. After the obligatory 'No deeps on def stance blah blah' we got down to business and he was soon dead, bringing my total to 10 Runestones.

At least tomorrow I won't have to wade through the whole of Gates. But I will have to fight the 3 bosses that seem to give the LFR groups I join the biggest problems.


So, will I be able to get 2 Runestones from 3 bosses. Unlikely but we'll see. Watch this Space.

WoD Beta and PTR - My Latest Observations.

Apparently patch 6.0.2 is up on the PTR with the Blasted Lands/Dark Portal changes.

I thought I would go and have a look on the Beta. Apparently the Dark Portal is red now.

Nethergarde keep has been taken over by the horde but it does still shows as having an Alliance flight path on the map. I reported this as a bug.

The alliance seem to have a base on the beach just south east of Nethergarde but no-one seemed to have a quest for me.

I then went to the Red Portal but you can't just go through it. It turns out you have to speak to Kadgar via his dialog box and he will sen you through.

As he does so there is a great cinematic and the otherside of the portal is quite a daunting; until youdrop back into the game and it's nowhere near as scary!

Stood there at the top of the steps looking out over Hellfire Peninsula, or whatever it's called in Beta, took me right back to TBC :)

Thursday, 25 September 2014

WoD Beta - Mists Gear Doesn't Change Stats in WoD!

Well, it would appear that your MoP gear doesn't change stats when you change specs. I popped into the Beta tonight and joined a dungeon queue as a healer.

Once I got in I let the crew know that this was my first outing as a healer in Beta.

I had heard, like Blizz claimed for MoP also, that the healing was not going to be about keeping everyone topped off but more about keeping the team stable around 60% maybe. So I was mentally prepared for what could look quite scary.

Off we go and things turn VERY SCARY very quickly. Everyone keeps dropping down super fast and my heals are doing maybe 5-10% repair work! People keep dying and ressing right at the start of the dungeon and running straight back into the fight and dying again.

It is not helped of course that I am portrait click, heal button press healing as I do not have my healing spells macroed and have no addons installed. Come back Grid, all is forgiven.

As it turns out this was not my problem. I had assumed that all my Ret gear had turned into  Healing gear when I spec-switched. After a full wipe the tank asked in /party why I was in strength gear. "Doesn't it swap?" I asked. "Not MoP stuff" was the answer - DOH!

I quickly changed gear and we pull again and soon wipe on the first boss. This time it is purely down to click press healing. I make my apologies and say the group deserves a better healer and leave.

They were all very nice and amicable about it though, not a single "Nub!"