Monday, 24 November 2014

WoW - Fey Landing

Are Blizzard ripping off Rift?

That is all!

Thursday, 13 November 2014

WoW - First 24 Hours of Warlords



Wednesday 13:00
I Facebook and Twitter @GAMEHampton to check they will be open at midnight. They say doors open at 23:00

Wednesday 18:00
@GAMEHampton come back and say they now can't open at midnight.


Wednesday 21:00
Even though I won't be able to play WoD I try to log into game anyway. A queue of 1500 awaits me. Oh well, back to angrily tweeting @GAMEHampton and @GAMEdigital

Wednesday 23:59
Have managed to stock up a load of completed quests for hand in when I get a WoD out of my collectors edition box.

Thursday 09:00
Kids dropped of at school and on my way to by CE and normal via a little bit of geocaching on the way

Thursday 13:00
Finally arrive at game shop and grab my pre-orders and head home.

Thursday 15:00
After logging my geocachnig activity it's time to go get kids from school and then go shoppnig and then get older kids from train station

Thursday 17:30
Cooking Dinner and finally get a chance to open the box and apply my key to my account



Thursday 17:31
Trying to login and greeted with a 3351 long queue and a 107 minute wait

Thursday 20:00
Logged in and errors retrieving character list.

Thursday 20:15
By hook or by crook I managed to get the characters loaded and logged in to MarcusMaximi. Stories of laggy hell on earth on Draenor abound so I may dally in Dread Wastes a little longer after handing in my quests.

Thursday 21:00
After handing in my completed quests and doing some more I am 33% into level 90



Thursday 23:00
Well that's enough of the expac for one night. 93% into level 90 and I've not finished Dread Wastes yet!!

Saturday, 8 November 2014

Overwatch IS Titan!

Blizzards new IP has been announced at BlizzCon 2014.

Overwatch. The Movie looks awesome and the gameplay looks great. I can't wait to get hold of it.

And it's looking to go Beta soon (TM)!

I've been wondering recently what is going to appear in that last box on the battle.net launcher ap, I guess we have our answer (saves me writing that post about it now!)

But how did they get this all done without anybody knowing about it? My theory is that Overwatch IS actually Project Titan, and they didn't can it after all .. answers on a postcard to ...

Thursday, 30 October 2014

WoW - Patch 6.0.3 Is Out!

Yep another patch.

There are a few class prolems solved and varous other things but mostly it seems to be the resolution of problems with the Iron Horde quest rewards ...

World Event: Iron Horde Incursion
  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.

Wednesday, 22 October 2014

WoW - The Chopper - Horde and Alliance

Last night I remembered to log on to my Hordey and check out the Chopper.

I did spend sometime wondering how to get hold of it; it wasn't in the mail. Did I have to go get it from a vendor?

Well, it turns out I already knew it?!? Had I logged on drunk and taken it out of the mail box?

I heard on The Instance Podcast the other day that the Alliance will have to spend 100,000 gold to get their version!

Turps said he definitely would as not many people would have it. I will too for that exact reason but judging by the look of the Horde version it won't be worth anywhere near that amount!

Tuesday, 21 October 2014

HOTS - First Real Game

Tonight the eldest lad insisted I show him Heroes of the Storm. To be honest I can't believe I haven't gone back on it myself.

So on we pop and there's another tutorial to do. We play through that and then we're ready to go.

I'm still not really sure what I am doing and am still doing the wrong mouse clicks for movement and attacks, but towards then end I'm doing it right more often than not!

The lad is really liking it and is asking why he can't have it on his account! Because you need to be invited to alpha!

Speaking of which, I had assumed that it was going to be the same as with WoD. Get invited to alpha but it is actually Beta which they haven't renamed yet.

Well, a week later it's still identifying itself as alpha. Not that you'd guess. This seems like a highly polished game and I'm loving running round as Jim Raynor killing Malfurion and Diablo!

Wondering now when the free play character rotation occurs.

Sunday, 19 October 2014

WoW - Guild Heroic Garrosh Down

I popped on to WoW this afternoon and did a couple of bits and bobs. Boreas asked if I wanted to come along to Siege tonight.

Well, he used to ask me a lot, but I never made it along, so he stopped asking. I said I probably could a bit later, he said it was flex so that should be fine.

Well, after doing all my other bits and bobs, I logged on and proceeded to try and find my headphones - spent quite a while cursing about where they could have gone before finding them in the first place I looked!

Then when I got on I couldn't get them to work with Teamspeak. Finally I got to hear the crew and the game but could not speak. That will suffice.

So I got a summon to the Shaman (who I think had already been downed) and joined 11 of my guildies(well most of the were) and off we pop to Nazgrim and he dropped like a fly and a door opened up behind him. Ah! That's how you access the next stage. I've only ever done this on LFR so usually that is where the raid disbands!

So off to Malkorok we go and he goes down and I get Malkorok's Tainted Dog Tags to replace Cloudstrike Pendant. Heroic Warforged no less!

Oops! At this iLevel I should change my loot specialisation to Holy, which Boreas reminds me of!

Wowhead says this is no longer available in game. I don't know what that is all about!

So we're in Heroic, which is the old Normal. I thought we were in Normal which is the old flex (hence the flexible raid size). So Heroics are now flexible too?

Everyone else is moaning about no loot drops. At least I have something!

So, now it is off to the Spoils and again a nice easy fight over before we realise it!

Next up is Thok and he gives us our first sign of trouble. We wipe at 0% when a tank and a healer have got him down the last few % - painful!

It was a pretty scrappy attempt so we were lucky to get that far. Attempt 2 goes a lot better, I even get targeted and manage not to drag him through the raid!

So then it's on to seigecrafter for another 2 shot.

Paragons next and this was nice an easy, which is good because I hate this fight and then on to Garrosh.

I can't remember how many attempts we had on Garrosh. Only 3 I think. We did the stack on the tank tactic in phase 1 even though I instinctively ran to Green on the first defiled weapon (whatever it's called!).

We didn't spend too long and he dropped quite soon. It was at this point that I realised why Boreas had made sure we had out loot specs sorted. This was the guilds first go at the Heroic* Garrosh where it qualified as a guild achievement so we got a lovely heirloom mace:

 Yep, that'll replace my Kardris' Scepter!

Everyone had being saying how ridiculously easy this was, i can't wait to give it another go!

* the old normal

Thursday, 16 October 2014

HOTS: What The Actual F**K?

I seem to be able to play Heroes of the Storm. On night 2 of WoW patch 6.0.2 are you taking the actual piss? I have anglers dailies to do ffs!

Oh, didn't I tell you? That only took a few minutes to download. It's now ready to play!

Wednesday, 15 October 2014

Latest Paladin Patch Notes

Paladin (Updated)
 
Ability Pruning

See the Ability Pruning section above for discussion of why we’re pruning class abilities. For Paladins, the pruning focused on removing niche abilities, and trimming cooldowns.

  •     Avenging Wrath is no longer available to Protection Paladins.
  •     Divine Favor has been removed.
  •     Divine Plea has been removed. Mana costs for Paladins have been adjusted accordingly.
  •     Guardian of Ancient Kings is now only available to Protection Paladins.
  •     Hand of Salvation is now only available to Protection Paladins.
  •     Holy Light has been removed.
  •     Inquisition has been removed.
  •     Seal of Righteousness is no longer available to Holy Paladins.
  •     Seal of Truth is no longer available to Holy Paladins.
    

Ability Consolidation and Refinement

There were a few mergers of passive abilities, and some tweaks to a couple of abilities.

  •     Divine Light has been renamed Holy Light.
  •     Divine Protection now lasts 8 seconds (down from 10 seconds).
  •     Guardian of Ancient Kings now lasts 8 seconds (down from 12 seconds).
  •     Daybreak now heals all allies within 10 yards for 15% of Holy Shock's healing (instead of 75%, split between each ally).
  •     Grand Crusader now triggers from any avoidance, not just dodge and parry.
  •     Hand of Sacrifice is now off global-cooldown.
  •     Judgment is now naturally free for Holy Paladins, and naturally generates 1 Holy Power for Protection and Retribution Paladins.
               -  Judgments of the Bold has been removed.
  •     Redemption’s mana cost has been reduced by 95%.
  •     Selfless Healer no longer causes Bastion of Glory to apply to Flash of Light. For Holy Paladins, it now increases the healing of Flash of Light on others by 35% per stack (up from 20%). For Retribution and Protection Paladins, the effect on Flash of Light remains unchanged.
  •     Sword of Light now increases damage by 25% (down from 30%).
  •     The Art of War’s effects have been merged into baseline Exorcism.
    

Holy Changes

We made several changes for Holy, to go along with other larger system changes to compensate for the removal of Guardian of Ancient Kings from Holy, and merged its benefits into Divine Favor. In order to follow through on our change to merge all types of Haste %, we removed the Spell Haste % from Seal of Insight to a Holy-only passive, so that it didn't also increase Protection's baseline Haste by 10%. Our changes to healer mana and mobility also indirectly increased the value of Selfless Healer by a large amount, so we brought it back down to be even in power with the other talents on its row. We also raised the range of Denounce to be consistent with other spells. Lastly, we adjusted the critical strike chance of Holy Shock, to increase the value of Critical Strike for Holy Paladins.

  •     Avenging Wrath now also increases all of the Paladin’s healing by 20% for its duration.
  •     Beacon of Light now has a small Mana cost.
  •     Denounce's range has increased to 40 yards (up from 30 yards).
  •     Holy Shock now has twice the normal chance to critically strike (instead of having an additional 25% chance to critically strike).
  •     Infusion of Light now also passively increases Haste by 10%.
  •     Seal of Insight no longer increases spell Haste by 10%.
  •     Selfless Healer for Holy no longer causes Judgment to grant Holy Power. It also is only usable on Flash of Light, no longer on Holy Light or Holy Radiance.
  •     Tower of Radiance’s effects have been changed and merged into baseline Beacon of Light.
  •       - Tower of Radiance now causes Flash of Light and Holy Light on a Beacon of Light target to refund 40% of the spell’s Mana cost instead of generating 1 Holy Power.
        

Protection Changes

For Protection, we tweaked Eternal Flame in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, Shining Protector, in order to give defensive value to the new Multistrike stat. Holy Wrath’s damage and cooldown were also increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.

  •     Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).
  •     Bastion of Glory no longer affects the periodic healing of Eternal Flame. It still affects the direct healing portion of the ability.
  •     Sanctuary now reduces damage taken by 10% (down from 15), and no longer increases Armor.
  •     Guarded by the Light now increases Stamina by 15% (down from 25%), and increases block chance by 5% (down from 10%).
  •     Shield of the Righteous now reduces physical damage taken by 20% (down from 25%).
  •     Bastion of Glory now increases Word of Glory’s healing by 6% per stack (down from 10% per stack).
  •     Shining Protector is a new passive ability for Protection Paladins.
  •     Shining Protector: All heals you receive have a chance equal to your Multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.
  •     Holy Wrath’s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
  •     Sanctified Wrath for Protection Paladins has been redesigned.
  •     Sanctified Wrath (Protection) now increases the damage of Holy Wrath by 100% and causes it to generate 1 Holy Power.
        

Miscellaneous Changes

We made a few additional changes to Paladins. We revised the functionality of Hammer of the Righteous a bit, such that its performance is about the same, but its tooltip is much clearer. We also made Stay of Execution much more attractive to use as an emergency button. We also revised how Eternal Flame interacts with Holy Power, and allowed it to once again trigger Illuminated Healing. One big change for Retribution that isn't mentioned here is the removal of Inquisition (see Ability Pruning), which will have a notable effect on their rotation.

  • Eternal Flame’s periodic healing effect has been changed. Its duration now scales with Holy Power, instead of its healing. Its effect at 3 Holy Power remains unchanged.
  • Hammer of the Righteous now deals 50% Physical weapon damage (up from 15%) to the primary target, but the primary target is no longer hit with the Holy damage.
  • Illuminated Healing can once again be triggered by Eternal Flame.
  • Seals no longer cost any mana.
  • Stay of Execution (the Holy version of Execution Sentence) now deals its healing in a large burst at first, and then decreasing over time (reversed from before).